![]() A pulsating red jewel described by McFarlane as a "power plant" is set in a circular piece of metal strapped to his chest. His clothing consists of dark blue pants, large metal sandals held together by bandages, and armor plating covering his abdomen, the sides of his legs, and the back of his lower right arm. ![]() Two large, ram-like horns extend from opposite sides of his left wrist, toward and slightly beyond his elbow. The fingers on his right hand have claw points, but his left hand is much larger and has three fingers with large, talon-like bone claws. His eyes glow bright red, and short bones protrude from his left arm, back, jaw and a Mohawk-like ridge on his head. ![]() Necrid is a bald, green, and muscular humanoid. As a result, both companies hold a partial copyright for Necrid, with Namco's rights to the character as a derivative work of McFarlane's illustrations. Although McFarlane received most of the credit for the character, Necrid was the result of a collaboration Namco outlined the then-unnamed character's traits, such as his in-game role and physical build, and McFarlane's company completed the design. Necrid's design targeted North American audiences, specifically fans of American comic books. Afterward, Namco proposed that their company design a new character for video game console ports of the game, an idea that McFarlane accepted because he considered it an opportunity to create a toy based on Necrid's finished design. When the topic of toys arose in discussions, McFarlane and Namco reached an agreement to release a line of action figures based on Soulcalibur II characters. In 2003, McFarlane was interested in creating a new video game based on the Spawn comic book franchise his search for a developer resulted in a deal with Soulcalibur publisher Namco. Text in each version of the game's box art also drew attention to Necrid. Series producer Hiroaki Yotoriyama learned that comics creator Todd McFarlane was a fan of the Soulcalibur series and that McFarlane had praised their characters' designs. ![]() Todd McFarlane saw Necrid's creation as an opportunity to market a toy based on the design. Some have called Necrid one of the best characters introduced to the series others deem him one of the worst. While some sources criticized the character's design for clashing with the game's aesthetic, some others praised the visual appeal of the character when in motion. The character has received a divisive response. Escaping the dimension with his body drastically mutated, his memories and sanity initially lost, he now wields various forms of energy as weapons, while searching for fragments of the shattered Soul Edge that soothe the pain caused by his separation from the dimension's energies. He sought and found the cursed sword Soul Edge, only to be pulled into the dimension that the sword's spirit inhabits. Necrid's spoken lines in the game are unintelligible, and no voice actor has been credited.Īccording to the game's back-story, Necrid was once a human warrior. Though designed and named by McFarlane, Necrid's concept and physical build were outlined by Namco, who aimed to target North American audiences with the character. Designed by comic book artist and toy designer Todd McFarlane through a collaboration with Namco, the character appeared in console ports of Soulcalibur II and later as part of an action figure set created by McFarlane Productions. Necrid ( ネクリッド, Nekuriddo) is a fictional and playable character in the Soulcalibur series of weapon-based fighting games. Necrid from Soulcalibur II, artwork by Takuji Kawano.
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